Syntax Parser
A PROGRAM read your code and determines what it does and if it grammar/syntax is valid
Lexical Enviroment
WHERE something sits physically in the code you write
Execution Context
A wrapper to help manage the code that is RUNNING
Name / Value Pair
A NAME which maps to a unique value, the name could defined multiply, but only can have one value in any given CONTEXT; A value can be more multiple name/value pairs
Object
A collection of many name/value pairs
Global
Not inside a function, sitting inside global object
undefined
A special VALUE in JavaScript, means that the variable hasn’t been set, but variable has been set in memory
Single Threaded
One command is executed at a time. JavaScript behaves in a single thread manner
Sync Execution
One line of code executed at a time, in order. JavaScript is sync execution in its behavior
Invocation
Running a function, in JavaScript by using ()
Variable Environment
WHERE variables live and how they relate to each other in memory. Every execution context has its own variable environment
Scope
WHERE a variable is available in your code
Async
More than one at a time
Dynamic typing
DON’T tell JavaScript engine what type of data a variable holds, it figures it out while code is running
<==> static typing
Primitive type
a data type, not an object
Operator
A special FUNCTION that is syntactically(written) differently, generally operator take two parameters and return one result.
prefix notation: +3 4
infix notation: 3 + 4
postfix notation: 3 4+
Operator precedence
Functions are called in order of precedence
Operator associativity ref
What order when functions have same precedence
Coercion
Convert a value from one type to another
Name Space
A container to keep variables and functions with the same name separate
JavaScript Object Notation(json)
inspired from JavaScript object literial
First Class Fuction
Everything you can do with other types you can do with functions, assign them to variables, pass then around create them on the fly
Expression
A unit of code that results in a value and doesn’t have to save to a variable
Statement
A unit of code doesn’t results in a value (e.g. if statement, function statement)
Mutate
to change something; mutable, means one thing can be changed
Argument
the parameters passed to a function
White Space
invisible characters that create literal ‘space’ in your code
Callback Function
A function you give to another function, to be run when the other function is finished
Function Currying
Create a copy of a function but with some preset parameters, very useful in mathematical
Inheritance
classical vs prototypal
Reflection
An object can look at itself, listing and changing its properties and methods
Function Constructor
A normal function that is used to construct objects via “new” operator
Polyfill
Code that adds a feature which the engine may lack
Syntactic Sugar
A different way to type something that doesn’t change how it work under the hood
Method Chaining
Calling one method after another, and each method affects the parent object
Transpile Language
Convert the syntax of one programming language to another.
E.g. TypeScript, Traceur